****************************************************
*********** client variables and commands **********
****************************************************

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cg_drawWeaponSelect <0|1|2|3>

    0 - disabled
    1 - horozontal with weapon name
    2 - horizontal with ammo counters
    3 - vectical with ammo counters


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cg_drawSpeed <0|1|2>

    draw xy-speed

    0 - disabled
    1 - in top-right corner
    2 - unders crosshair


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cg_enemyModel [ pm | modelname ]

    sets model for enemies

    "pm" means use current bright colored enemy model if model is known for mod i.e. there is possible to modify model colors
    if model is unknown (like "alien" or so) then it will be forced to "sarge"


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cg_enemyColors [colorstring]

    colorstring is a 3 [or 5] char-length string, where 

    1st char - head color, all colors forced to '???' if not set
    2nd char - torso color, forced to white if not set
    3rd char - legs color, forced to white if not set

    4th char - optional, color1 override
    5th char - optional, color2 override

    '?' will be replaced to white in FFA games or corresponding team color (red or blue) in team games

    !!! will work only if cg_enemyModel is set !!!


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cg_teamModel  [ pm | modelname ]

    sets model for your teammates


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cg_teamColors [colorstring]

    syntax and values is the same as for cg_enemyColors

    colorstring[4] and [5] will ALWAYS override color1 and color2 for spectated client

    but head, torso and legs colors will work corectly only if cg_teamModel is set


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cg_deadBodyDarken <0|1>

    turn dead bodies into grey color

    works only if cg_enemyModel is set

    default is 1


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cg_hitSounds <0|1|2>

    damage-based hitsounds

    0 - standard fixed tone
    1 - higher damage - lower tone
    1 - higher damage - higher tone

    requires proper from server in PERS_ATTACKEE_ARMOR

    default is 0


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cg_railTrailRadius <value>

    radius for linear light source, available only in q3e engine atm


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cg_fovAdjust <0|1>

    Automatically rescale cg_fov from desired 4x3 screen ratio to widescreen resolution

    default is 0


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cg_gunX
cg_gunY
cg_gunZ

    turned into non-cheat cvars


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Miscellaneous

    Click on score line to follow selected player


